Next up is a DPS check against stationary Flight Units. After that, there should be another use of Beam Cannons. Just stay close to the smooth top side of a wing to avoid the massive nozzles underneath. At the same time, three Flight Units pop out and attempt to run the rest of the team over, so they’ll need to back up or advance accordingly.įlight Units will mix with other attacks as the fight goes on, so watch your enemy list and keep an eye out for them around the arena.Īfter that, Refraction Cannons will see the big boss turn its wings on their side. Drop this marker off to the side and run back. It stops when it nests back into the center of the arena, so use this to time where you stand.įiring Order: Surface Laser, a pulsing Ahk-Mohn-type attack, then targets a random DPS. The bigger overlap ones won’t have time to open back up.Ĭollider Cannons will cook anyone in the final zones as it completes its spin. This one looks intimidating, but just stand in the smallest overlapping zone to be safe - it inverts to create a safe zone. Then, it’s the team’s turn with Maneuver: Beam Cannons. This is a targeted tank buster that they should take to the left or right portion of the area. Things start off simply enough with Firing Order: Anti-Personnel Laser. The only exception to this is Maneuver: Diffusion Cannon, the unavoidable raid-wide damage dealer. Players will place the former away from the group, and you’ll move as one to avoid the latter. This boss’s attacks have two prefixes to denote their range: Firing Order for single-target markers and Maneuver for wide-range. If there’s one rule to FFXIV, it’s that circular battlefields mean business.
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